Design Patterns

As per JNTUH syllabus

Text Book PDF

Unit 1 pdf
Unit 2 pdf
Unit 3 pdf
Unit 4 pdf
Unit 5 pdf

UNIT-1- INTRODUCTION

1.1 What Is a Design Pattern?
1.2 Design Patterns in Smalltalk MVC
1.3 Describing Design Patterns
1.4 The Catalog of Design Patterns
1.5 Organizing the Catalog
1.6 How Design Patterns Solve Design Problems
1.7 How to Select a Design Pattern
1.8 How to Use a Design Pattern

UNIT-2 
A CASE STUDY: DESIGNING A DOCUMENT EDITOR
2.1 Design Problems
2.2 Document Structure
2.3 Formatting
2.4 Embellishing the User Interface
2.5 Supporting Multiple Look-and-Feel Standards
2.6 Supporting Multiple Window Systems
2.7 User Operations
2..8 Spelling Checking and Hyphenation
CREATIONAL PATTERNS:
2.9  Abstract Factory
2.10 Builder
2.11 Factory Method
2.12 Prototype
2.13 Singleton
2.14 Discussion on Creational Patterns

UNIT-3 

STRUCTURAL PATTERN PART-I: 
3.1 Adapter
3.2 Bridge
3.3 Composite
STRUCTURAL PATTERN PART-II: 
3.4 Decorator
3.5 Façade
3.6 Flyweight
3.7 Proxy

UNIT-4
BEHAVIORAL PATTERNS PART-I 
4.1 Chain of Responsibility
4.2 Command
4.3 Interpreter
BEHAVIORAL PATTERNS PART-II 
4.4 Iterator
4.5 Mediator
4.6 Memento
4.7 Observer

UNIT-5
BEHAVIORAL PATTERNS PART-III
5.1 State
5.2 Strategy
5.3 Template Method
5.4 Visitor

5.5 Discussion of Behavioral Patterns
5.6 What to Expect from Design Patterns
5.7 A Brief History
5.8 The Pattern Community
5.9 An Invitation
5.10 A Parting Thought

SAMPLE QUESTION PAPERS
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